Interludium 3

Dimension 0 (point)

N=1
N=1
N=1
N=1
N=1
N=1
N=1
N=1
N=1
N=1
N=1
N=1
Pi={c+aqd^+σζqn^  :  q=1Ni(k)},aqU,  ζqNP_i=\bigl\{\,c+a_q\,\hat{d}+\sigma\zeta_q\,\hat{n}\;:\;q=1\dots N_i(k)\,\bigr\},\quad a_q\sim U,\;\zeta_q\sim\mathcal N
PiP_i
the set of dots in square i
qq
each dot, from 1 up to the current count
Ni(k)N_i(k)
how many dots have arrived so far (grows as it fills)
cc
the centre of the square
d^\hat{d}
direction of this square's random line
n^\hat{n}
the perpendicular to that line
aqUa_q\sim U
position along the line — uniform random
ζqN\zeta_q\sim\mathcal N
offset across the line — Gaussian (bell-curve) random
σ\sigma
band width — wide (noise) early, near zero (a line) by the ninth interlude

Each dot is a random draw: uniform ALONG a random line, a narrow Gaussian ACROSS it. The pile-up is the line — order from accumulation, not placement. Over the nine interludes σ shrinks, so the band tightens to a single random line.